Today we’ve started a beta test for the game’s full campaign. Several hundred testers have been invited to play through it from start to finish and (hopefully) give feedback.
I’ve implemented a statistics system that should help me with fine-tuning the bal(l)ance. For each level, I’ll get stats about completion time, respawns taken, orbs collected and more, so I can check out which levels are too easy or (more probable) too hard and update them afterwards.
If you didn’t get invited but want to help with the test, let me know and I’ll send you a key!