Ballance Update + Humble tinyBuild Bundle

Road to Ballhalla is again in the Humble Bundle – this time full of games from my publisher tinyBuild!

I’ve also released a huge balance update that improves lots of issues players had with the difficulty of certain sections in the game. Here are the release notes:
http://steamcommunity.com/games/425410/announcements/detail/1307577968596675081

Edit: I’ve compiled statistics data on the game’s difficulty curve in a graph and wrote some words about it:
http://steamcommunity.com/games/425410/announcements/detail/1271550628460155413

Winter Sale Deal & Ballhalla in 2017

I wrote some words about what’s up next for Road to Ballhalla in 2017 on Steam:
http://steamcommunity.com/games/425410/announcements/detail/684943205299105620

TL;DR: Big new update in a few months, containing 4 new campaign trials, a major balance pass, updated ingame texts and some new features.

Also, the game is currently 50% off on Steam! Get it now from:
http://store.steampowered.com/app/425410

 

Humble Jumbo Bundle 7

Great news: Road to Ballhalla is currently in the Humble Jumbo Bundle 7 as a “pay more than the average” title! The bundle is available until October 4th, so make sure to grab it in time.

Happy explodin’!

Road to Ballhalla is now available on Steam!

After almost three years of work, the game is now available on Steam for Windows: http://store.steampowered.com/app/425410

Feedback so far has been overwhelmingly positive. We also ran a “Twitch Plays” on tinyBuild’s Twitch channel, where hundreds of players worked together to reach Ballhalla using text commands in the Twitch chat – it took them about 3 days to do beat it.

I’m currently finishing up the Steam Workshop integration + level editor, which will be ready for beta testing in a few days.

Have fun!

Beta test started

Today we’ve started a beta test for the game’s full campaign. Several hundred testers have been invited to play through it from start to finish and (hopefully) give feedback.

I’ve implemented a statistics system that should help me with fine-tuning the bal(l)ance. For each level, I’ll get stats about completion time, respawns taken, orbs collected and more, so I can check out which levels are too easy or (more probable) too hard and update them afterwards.

If you didn’t get invited but want to help with the test, let me know and I’ll send you a key!